Why Co-operative games for Home Schooling?
Co-operative games produce less aggressive behaviors during and after play and, that as a result, they require less direct supervision by the teachers, it’s a win/win. Read more below…
Games for the Gifted:
Investigators: You are a team of private detectives solving such cases as Theft, Smuggling and Blackmail. You move around the Big City looking for clues, trying to avoid Locked Doors, Guard Dogs, Getting Tied Up, Secret Codes, even Mob Tough Guys — and using Disguises, Fast Moves, a special Tool Kit, but mostly your Quick Wits to get out of Tight Corners.
Sky Travelers: You are visitors from Outer Space whose Scout Craft has crashed on an island. Your Mission is to search the island, the Shore, the Sea, Nearby Forests and even Mountains for the Elements to repair your Craft. The Mother Ship is coming close for a pick up of Scout Craft. Don’t let it pass by!
Hotel Ritz: The players are a team of House Detectives coordinating their efforts to prevent a gang of sophisticated Thieves from stealing the Hotel Guests’ Valuables, worth Millions.
We have Surveillance Cameras, Burglar Alarms, Handcuffs, sets of Fake Valuables, and Brilliant Minds (that’s us) to assist in our fight against Crime. With a bit of luck, lots of cleverness, and good Teamwork, losses will be little or nil.
Space Future: A team of space explorers are together on a dangerous mission. You set up the mission. As in real space travel, each person has an important part to fulfill, and must return safely to Earth.
Each must use the craft, equipment and fuel wisely. Keep an alert mind on the controls. Lives are at stake. We have to look after one another, performing daring rescues.
A special feature is that players are not static, but grow in wisdom and knowledge. This personal growth affects how well you perform during the mission. A quick moving game, with plenty of strategy decisions.
Power Blackout: Within 16 rounds or fewer, bring Power to all 100 Populated Centers on the Continent.
We are CEOs in control of our own Power Grids on the Continent. Each of us is responsible for bringing and maintaining full electrical service to our Populated Centers. There are Bonus Revenues and other Perks for fully servicing one’s own Area. However, as we have learned from several recent Blackouts, each Grid is interdependent with other Grids, so CEOs must work together for the survival of the Continental Power System.
[add_to_cart id=”1620″ style=”border:1px solid #000; padding: 5px; margin-top:10px;”]Mayan Calendar: The Mayan Calendar is much more than a system to mark off the passage of time. It is a prophetic calendar that may help us understand the past and foresee the future. It is a calendar of the Ages that describes how the progression of Heavens and Underworlds condition the human consciousness, and thus the frames for our thought and actions within a given Age.
Jsch: The JSCH (pronounced “Ish”) from faraway Planet Erra observe the struggle between Good and Evil Forces on Planet Earth. Which will gain influence over the Minds and Souls of Humans? JSCHWJSCH/JSCHRJSCH mean Kings and Queens of Wisdom in the Plejaran language.
The players help each other by clever laying of tiles to make Maps or Areas of Consciousness so the Forces of Light will be in the majority. Each player has an JSCH as a personal E.T. Contact whose spiritual help they can call upon to prevent the Evil Forces from ruling Earth.
Why Co-operative games for Home Schooling?
Games make learning fun. But competitive games pit learners against each other, so someone always ends up feeling bad, or left out.
Play as friends, not as enemies! Our games foster the spirit of co-operation. Players help each other climb a mountain, make a community, bring in the harvest, complete a space exploration… They are never against each other.
After all, the initial impulse to play a game is social; that is, we bring out a game because we want to do something together. How ironic then that in most games, we spend all our efforts trying to bankrupt someone, destroy their armies — in other words, to get rid of one another! We soon learn how to pick on the other person’s weaknesses in order to win the game.
In sharing and working together teacher and students foster a sense of community. When there are no winners and losers, aggressive behavior decreases and less time is wasted sorting out disputes.
Journal of Applied Behavior Analysis actually investigated the effects of competitive and cooperative games on aggressive and cooperative behaviors of 70 children (4 to 5 years old) from four classes in three preschools using some of our games including Max®, Harvest Time®, Granny’s House®, and Sleeping Grump® and some of our Cooperative Physical Activities).
The key conclusions of the study are that co-operative games produce less aggressive behaviors during and after play and, that as a result, they require less direct supervision by the teachers, it’s a win/win. It could be argued that they would pay for themselves in saved teacher work-hours.